![]() But you're so powerful he can't possibly let you be employed by someone who might fight against him, so he tries to kill you using an army of ronin and mutant ninjas. But you're not entirely happy with your latest employer's agenda (hint: world domination) and you resign from his service. You're Lo Wang, an ass-kicking "Shadow Warrior" who rents himself out as a bodyguard to the highest bidder. The plot makes it immediately obvious we're dealing with a samurai movie spoof. And thus we have Shadow Warrior a Duke Nukem clone set in the far east. With the surprise success of their classic FPS game Duke Nukem 3D, Apogee/3D Realms decided to do what most game developers do when they hit it big: do the same thing all over again. Even if you're entrenched in a best-seller like Half-Life or a beautiful world like Unreal, you should give Shadow Warrior a shot, because they simply don't have the attitude of Lo Wang. If anything was ever a Wang Bang, this is it. Some of the jumping-from-platform-to-platform areas are annoying (as is all jumping-from-platform-to-platform areas). It's cheezy, and is the only "extra" that I wish they'd left out of the list of enhancements to the engine, since it's not really used anywhere effectively. There are so many hidden weapons (and inside jokes/references) that it's fun to just wander around and try everything.īeing a raycasting engine, I kept wanting to really look up and down, but due to the limitations of raycasting, it was clear that my "looking up and down" was really "extending my head higher and lower as if attached to a periscope". You can pilot a forklift into a wall to break it down, pilot a boat across water, and other fun things. If you can't kill it, you can use it or smash it. When they say "Interactive Environment", they're not kidding. ![]() By the time I was summoning zombie versions of myself with a pulsating heart, and using the head of my recently-killed enemy as a fire-spewing weapon, I was totally hooked. Sometimes you just want to bask in its political incorrectness and laugh yourself silly.Īt first I was bored with the weapons-katana, shurikens, fists, yawn-but after weilding twin Uzis to the sound of "Be proud, mister Woo", a four-barrel shotgun hearing "I like big guns!", and a rail gun proclaiming "Time to get Erased!", I started to take notice. The "Lo Wang Speak", while some might find extremely stereotypical and offensive, is just great. Also, mirrored floors, movable sectors, transparent water and sprites, colored lighting, and other tricks have been encorporated into Shadow Warrior to good effect. The Build engine, being a raycaster, has several tricks built into it that have you occaisionally scratching your head and asking yourself, "How did they do that with a raycaster?" Sections of the floor and wall can move, objects can be moved, and even some sprites can be represented as 3-D using the raycasting technique as a crude voxel engine. ![]() I was very surprised to find that it is just as fun as Duke Nukem 3D and completely stands on its own as a really fun game to play. I was also skeptical of how it would look and play, given that it was based on 4-year-old engine technology (the Build engine). I'll be honest: When I first picked this up, I expected it to be a lame knockoff of Duke Nukem 3D. LucasArts Western-Ballerei „Outlaws“, wer eine hohe „makabre-Gags-pro-Minute‘-Rate will, ist mit dem schrägen „Redneck Rampage“ deutlich besser bedient. Wer viel Atmosphäre und eine spannende Geschichte sucht, findet die eher in Dazu kommt, daß die fernöstliche Ninja-Jagd auch optisch nicht so recht überzeugen Richtig originellen Einfällen warten die Entwickler erst in der letzten Shareware-MissionĪuf. Etwas schnarchig fiel auch das Leveldesign aus, mit aber von den witzigen Sprüchen des Herrn Wang bis zu den besonders deftigen Blutfontänen wirkt alles von anderen ProgrammenĪbgekupfert. ![]() Natürlich kriegen Freunde des skurrilen Humors wieder ein paar nette Geschmacklosigkeiten geboten. So langsam vergeht mir der Spaß an den Ballerorgien aus dem Hause 3D-Realms: Die Masche aus solidem, aber innovationsfreiem Gameplay und ordentlich Splatter & Gore ist inzwischen zu Tode geritten, Praktisch alle Elemente von „Shadow Warrior“ gab es schon in anderen Spielen,
0 Comments
Leave a Reply. |